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	<title>Comments for XImplosionX</title>
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	<link>http://www.ximplosionx.com</link>
	<description>Step into my mind.</description>
	<lastBuildDate>Mon, 16 Jan 2012 20:46:00 +0000</lastBuildDate>
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		<title>Comment on Intro to the Kinect SDK&#8211;Adding Speech Recognition by Kevin Hunter</title>
		<link>http://www.ximplosionx.com/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/comment-page-1/#comment-6372</link>
		<dc:creator>Kevin Hunter</dc:creator>
		<pubDate>Mon, 16 Jan 2012 20:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ximplosionx.com/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/#comment-6372</guid>
		<description>If anyone is having problems with the following error:

Speech Recognition is not available on this system. SAPI and Speech Recognition engines cannot be found.

If you are running x64 and installed x64 version of both speech runtimes, then this is the problem. According to the Kinect Readme (somewhere), it uses x86 version of the runtime and SDK. Downgrade and you are all set.</description>
		<content:encoded><![CDATA[<p>If anyone is having problems with the following error:</p>
<p>Speech Recognition is not available on this system. SAPI and Speech Recognition engines cannot be found.</p>
<p>If you are running x64 and installed x64 version of both speech runtimes, then this is the problem. According to the Kinect Readme (somewhere), it uses x86 version of the runtime and SDK. Downgrade and you are all set.</p>
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	<item>
		<title>Comment on Intro to the Kinect SDK&#8211;Adding Speech Recognition by Ryan</title>
		<link>http://www.ximplosionx.com/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/comment-page-1/#comment-6258</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sat, 07 Jan 2012 23:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ximplosionx.com/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/#comment-6258</guid>
		<description>I am having the exact same problem. I have another demo project that uses Microsoft.Speech, and I can build and run it with no problems so I know I have the speech libraries installed properly.

However, when I go to add Microsoft.Speech as a reference to my project, I can&#039;t find it anywhere in the list.

Any ideas?</description>
		<content:encoded><![CDATA[<p>I am having the exact same problem. I have another demo project that uses Microsoft.Speech, and I can build and run it with no problems so I know I have the speech libraries installed properly.</p>
<p>However, when I go to add Microsoft.Speech as a reference to my project, I can&#8217;t find it anywhere in the list.</p>
<p>Any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Spotlight Imagine Cup&#8211;Team A41 (Software Design) by Jeff</title>
		<link>http://www.ximplosionx.com/2011/06/27/spotlight-imagine-cupteam-a41-software-design/comment-page-1/#comment-6164</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 02 Jan 2012 11:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ximplosionx.com/2011/06/27/spotlight-imagine-cupteam-a41-software-design/#comment-6164</guid>
		<description>I think they are really genius with  brilliant ideas. I could say that  they are really  done a remarkable job and deserve extra credit. :D</description>
		<content:encoded><![CDATA[<p>I think they are really genius with  brilliant ideas. I could say that  they are really  done a remarkable job and deserve extra credit. <img src='http://www.ximplosionx.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>Comment on Intro to the Kinect SDK&#8211;Adding Speech Recognition by Umair Azfar</title>
		<link>http://www.ximplosionx.com/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/comment-page-1/#comment-6084</link>
		<dc:creator>Umair Azfar</dc:creator>
		<pubDate>Wed, 28 Dec 2011 05:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ximplosionx.com/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/#comment-6084</guid>
		<description>Hi Patrick, your code works fine as long as I want to speak a word. how can I make the same program accept entire sentences and then work withe the speech recognition engine. So instead of recognising one word at a time, it recognises 3-4 words in a sentence. any help will be greatly appreciated.

Thanks!

Umair</description>
		<content:encoded><![CDATA[<p>Hi Patrick, your code works fine as long as I want to speak a word. how can I make the same program accept entire sentences and then work withe the speech recognition engine. So instead of recognising one word at a time, it recognises 3-4 words in a sentence. any help will be greatly appreciated.</p>
<p>Thanks!</p>
<p>Umair</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Intro to the Kinect SDK&#8211;Drawing Joints in XNA by IMM Projekt Recherche by joshi - Pearltrees</title>
		<link>http://www.ximplosionx.com/2011/06/19/intro-to-the-kinect-sdkdrawing-joints-in-xna/comment-page-1/#comment-5885</link>
		<dc:creator>IMM Projekt Recherche by joshi - Pearltrees</dc:creator>
		<pubDate>Thu, 08 Dec 2011 01:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ximplosionx.com/?p=147#comment-5885</guid>
		<description>[...] Intro to the Kinect SDK–Drawing Joints in XNA - XImplosionX void nui_SkeletonFrameReady( object sender, SkeletonFrameReadyEventArgs e) { foreach (SkeletonData s in e.SkeletonFrame.Skeletons) { if (s.TrackingState == SkeletonTrackingState.Tracked) { skeleton = s; } } } This function is called every time the program gets skeleton data from the Kinect.        [+]   Studium       home &#8226; contact &#8226; blog &#8226; fb &#8226; twitter  to experience pearltrees activate javascript. [...]</description>
		<content:encoded><![CDATA[<p>[...] Intro to the Kinect SDK–Drawing Joints in XNA &#8211; XImplosionX void nui_SkeletonFrameReady( object sender, SkeletonFrameReadyEventArgs e) { foreach (SkeletonData s in e.SkeletonFrame.Skeletons) { if (s.TrackingState == SkeletonTrackingState.Tracked) { skeleton = s; } } } This function is called every time the program gets skeleton data from the Kinect.        [+]   Studium       home &bull; contact &bull; blog &bull; fb &bull; twitter  to experience pearltrees activate javascript. [...]</p>
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	</item>
	<item>
		<title>Comment on Intro to the Kinect SDK&#8211;Drawing Joints in XNA by InterKnowlogy Blogs &#187; Blog Archive &#187; The Kinect SDK and Xbox: Part 1</title>
		<link>http://www.ximplosionx.com/2011/06/19/intro-to-the-kinect-sdkdrawing-joints-in-xna/comment-page-1/#comment-5795</link>
		<dc:creator>InterKnowlogy Blogs &#187; Blog Archive &#187; The Kinect SDK and Xbox: Part 1</dc:creator>
		<pubDate>Thu, 01 Dec 2011 02:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ximplosionx.com/?p=147#comment-5795</guid>
		<description>[...] Several people have given this a go, with good success… to a point (a simple ball joint example here). The problem lies in the data that comes from the SDK. When it loses track of a joint, or when one [...]</description>
		<content:encoded><![CDATA[<p>[...] Several people have given this a go, with good success… to a point (a simple ball joint example here). The problem lies in the data that comes from the SDK. When it loses track of a joint, or when one [...]</p>
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	</item>
	<item>
		<title>Comment on Intro to the Kinect SDK&#8211;Drawing Joints in XNA by Modelos animados XNA</title>
		<link>http://www.ximplosionx.com/2011/06/19/intro-to-the-kinect-sdkdrawing-joints-in-xna/comment-page-1/#comment-5578</link>
		<dc:creator>Modelos animados XNA</dc:creator>
		<pubDate>Wed, 09 Nov 2011 12:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ximplosionx.com/?p=147#comment-5578</guid>
		<description>[...] now problem about Kinect use (with OpenNI)+XNA 3.1. i already found an example in Net (Intro to the Kinect SDK&#8211;Drawing Joints in XNA - XImplosionX) but this use Kinect SDK beta with XNA 4.0. What i&#039;m trying to do is with OpenNI +NITE(stable [...]</description>
		<content:encoded><![CDATA[<p>[...] now problem about Kinect use (with OpenNI)+XNA 3.1. i already found an example in Net (Intro to the Kinect SDK&ndash;Drawing Joints in XNA &#8211; XImplosionX) but this use Kinect SDK beta with XNA 4.0. What i&#039;m trying to do is with OpenNI +NITE(stable [...]</p>
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	</item>
	<item>
		<title>Comment on Intro to the Kinect SDK&#8211;Adding Speech Recognition by Umair Azfar</title>
		<link>http://www.ximplosionx.com/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/comment-page-1/#comment-5541</link>
		<dc:creator>Umair Azfar</dc:creator>
		<pubDate>Fri, 04 Nov 2011 07:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ximplosionx.com/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/#comment-5541</guid>
		<description>Hi, you tutorial was good, but it was not until I opened the code that I was able to fully understand it. My kinect software is working just like I intended it to do, thanks to you! Please keep more tutorials coming and please keep on posting the code.</description>
		<content:encoded><![CDATA[<p>Hi, you tutorial was good, but it was not until I opened the code that I was able to fully understand it. My kinect software is working just like I intended it to do, thanks to you! Please keep more tutorials coming and please keep on posting the code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Intro to the Kinect SDK&#8211;Drawing Joints in XNA by Kinect &#8211; Java &#8211; XNA? &#124; Christof Thomas Projekte</title>
		<link>http://www.ximplosionx.com/2011/06/19/intro-to-the-kinect-sdkdrawing-joints-in-xna/comment-page-1/#comment-5382</link>
		<dc:creator>Kinect &#8211; Java &#8211; XNA? &#124; Christof Thomas Projekte</dc:creator>
		<pubDate>Thu, 20 Oct 2011 17:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ximplosionx.com/?p=147#comment-5382</guid>
		<description>[...] mit XNA eine Anwendung für die Kinect zu gestalten. Erste Implementierungen können bereits betrachtet werden. Ich bin schon gespannt wie sich das Projekt entwickeln [...]</description>
		<content:encoded><![CDATA[<p>[...] mit XNA eine Anwendung für die Kinect zu gestalten. Erste Implementierungen können bereits betrachtet werden. Ich bin schon gespannt wie sich das Projekt entwickeln [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Intro to the Kinect SDK&#8211;Drawing Joints in XNA by Jessy Kay</title>
		<link>http://www.ximplosionx.com/2011/06/19/intro-to-the-kinect-sdkdrawing-joints-in-xna/comment-page-1/#comment-5381</link>
		<dc:creator>Jessy Kay</dc:creator>
		<pubDate>Thu, 20 Oct 2011 16:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ximplosionx.com/?p=147#comment-5381</guid>
		<description>This is the first step I have seen so far, in the right direction. Now, if I have a 3d skinned model in a XNA game, how can I bind the joints of the kinect skeleton to the bones of the character in XNA 4.0 for real time interaction? Any idea how this might work? Thanks!</description>
		<content:encoded><![CDATA[<p>This is the first step I have seen so far, in the right direction. Now, if I have a 3d skinned model in a XNA game, how can I bind the joints of the kinect skeleton to the bones of the character in XNA 4.0 for real time interaction? Any idea how this might work? Thanks!</p>
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